Pocket Ball is a casual game where the aim is to put the ball in the pocket with a limited number of shots. Every round there is another ball, meaning that the game gets harder and harder as the game progresses. To combat the increased difficulty a range of ‘powerups’ become available throughout the game.
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Any feedback would be appreciated, but in particular, I am after feedback on;
- Balance (frequency and introduction of powerups)
- New powerup ideas
- Any other improvements
- Name ideas
Powerups are chosen in the following way. Every second iterate through all powerups and;
- If the powerup is valid for the current level then generate a random number between 1 and 1000.
- If the random number is lower than the odds for that particular powerup choose a random ball.
- If that ball is still in play then set the ball as the chosen powerup. This means that as a level is played the chances of a powerup become smaller and smaller.
|Plus One||Add one more shot||2||50 in 1000|
|Plus Five||Add five more shots||5||20 in 1000|
|Vibrate||Vibrate screen when device is shaken||7||50 in 1000|
|Perfect Aim||Draws a line where the ball will go||12||30 in 1000|
|Expand||Expand the pockets||15||20 in 1000|
|Shuffle||Shuffle ball colours||18||50 in 1000|
|All Pockets OK||Balls can be sunk in any pocket||20||15 in 1000|
|Plus Ten||Add ten more shots||25||10 in 1000|
|All Ball Same||Makes all the balls the same color||30||10 in 1000|
|Lightning||Make 5 balls sinkable in any pocket||35||20 in 1000|
|Bomb||Bomb that explodes and removes balls||40||10 in 1000|
|Blackhole||Blackhole sucks in slow moving balls||45||10 in 1000|
|Cross laser||A random ball shoots a laser vertically and horizontally||55||10 in 1000|
|Remove One Colour||Removes all balls the same colour as the pocket the ball was sunk in||55||10 in 1000|
|LaserBar||A laser works its way up the screen removing all balls||130||5 in 1000|